However, for thin surfaces of even thickness, like window glazing and car windshields, these optical effects can be rendered in much cheaper (non physical) methods, with very little compromise on final image quality or look, and even have an easier setup in most cases.įor this reason most popular render engines have object (mesh) and material (shader) parameters that allow configuration of the way these transparency effects will be rendered. In theory, all clear* refractive surfaces should have their shadow calculated using a refractive caustics calculation in-order to render the refractive lensing** effect correctly, have their transparency color calculated as volumetric absorption of light through the medium in-order to render the color correctly for areas of different thickness, and have not only external reflections, but also internal reflections calculated, in-order to render the interaction between light and the transparent body correctly.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |